![]() ![]() The Tarantul is especially good for this tactic as it reloads quickly, moves very fast, and fires two missiles per salvo. Combine with coastal FOBs or local resupply ships and they can go back and forth to the frontlines, snipe whichever ship happens to be closest to them, and head back to resupply without so much as taking a shot in return. The aforementioned Moskit missiles carried by the Tarantul-class corvettes, and the Udaloy-class and Sovremenny-class destroyers outrange anything the Nato fleet has.That and planes, since only a few helicopters can actually fire back at planes. The main counter is anti-air infantry in cover and positioning your anti-air vehicles so the helicopters won't see them until they're right on top of them, decreasing the number of helicopters that can shoot back at once and increasing the chance that the AA will hit, making them more likely to take the helicopter down quickly so they can move on to another. There's almost NO way to stop them since most anti-helicopter units are ground-based, can only engage one target at a time and will be quickly swarmed without very good position helicopter with anti-air missile performs better, but they can only shoot down one or two enemies before running out of ammo. Warsaw pact can deploy a large amount of cheap, well-armed, and armored gunship helicopters. The most infamous one is "helicopter rush".Game-Breaker: While the game is well balanced enough that no tactic is an instant win, various tactics are superior and if not countered, can lead to a swift death:.For larger games, the most common maps tend to be Strait to the Point (large) and those that are not too large with distinct lanes like Jungle LAW.For 1v1s, the most common maps seem to be Mud Fight!, Highway to Seoul (small), Another D-Day in Paradise (small), Punchbowl, and Paddy Field (small).
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