![]() The catch is you also need to have the proper amount of aura points to use these skills, which do regenerate, but your max points need to be grown during a mission with aura particle orbs randomly drawn like everything else. You have a variety of different types of attacks that hit from all sorts of ranges, some movement abilities (like teleportation and levitation), barriers and counters, skills that can freeze a target’s ability to use skills, skills that can erase skills in a given slot, and so forth. There’s a lot of skills to play with as well, which you can earn from missions or buy with credits earned from missions from a skill and deck shop. With some time, orbs respawn with new skills, and these skills are drawn out based on the deck you brought. To do so, you can move around the arena style map, and you can assign skills to your four main buttons by going up to some glowing orbs that spawn near you and clicking the given button. So, when you do a mission, you have a fifteen minute time limit to complete your objectives. The best way one could describe the game is that it’s an action RPG crossed with strategy elements and all shoved into the structure of a collectible card battle game. It’s so strange that the story campaign takes about three chapters worth of tutorial missions to just get you to wrap your head around the basics. It’s a nice touch that gives the game a personality.Īctually playing the game is…strange. He is amazing but he is also very much a coward who really doesn’t want to go on the field, so maybe don’t take him. Some are focused on melee brawling, some use distance tactics, and Chunky hides in the corner of the map because he is a coward. You can start taking them with you on some later missions, so you get a good idea of how everyone solves problems. What’s neat about these people, whom you have to talk to in order to find more missions, is that they all have names, clear personalities, and even their own battle styles. It also has a great sense of humor and character to it, including a wide range of wacky characters at your garbage dump of a base. It’s a perfect time capsule of the era, from the desert/crust punk look to the constant sense of confusion and oppressiveness. ![]() Hey, have you ever seen Neon Genesis Evangelion? How about The Big O? Maybe this list of several dozen NGE take-offs? Phantom Dust is very much a product of that era of narrative subverting existentialism core stories, with a late game reveal that is absolutely wild. Your goal is the same as everyone else: Learn the truth of what happened to the world and who you really are. Your character and a man named Edgar are found in capsules by a band of humans, and quickly get recruited upon showing esper potential. All of humanity has suffered a mass memory loss event, even leaving basic history a complete enigma. Espers try to journey to the surface for short periods of time to explore mysterious ruins, wanting to discover what has happened to the Earth, and maybe regain their lost memories. However, some humans called espers can control the dust, granting them supernatural powers. The world is a massive desert and staying out above ground too long can be dangerous, the deadly dust in the air toxic to humans. ![]() The concept here is that it is sometime after an unknown, Earth ruining apocalypse. What you will find is truly unlike anything else out there unless you’re willing to dig in the deep mines of obscure PC indie gaming – and this got a full on remaster! This is Phantom Dust, a game that defies any clear genre, though the initial concept was something like a trading card game like Magic The Gathering meets the one-on-one action battle game Virtual-On. If you want some full on Futatsugi, some real uncontrolled gaming strangeness, you need to look at the one game he directed for Microsoft before leaving to start Grounding. Panzer Dragon will remain his greatest accomplishment the way things are looking, but there are a few who would argue otherwise. ![]() When he did help found a new company called Grounding Inc, they stuck to more humble download only titles instead of anything ambitious or costly. He’s shown extremely impressive creativity, but he’s tended to stick around major gaming corps instead of going on his own. Yukio Futatsugi has had a really strange career.
0 Comments
Leave a Reply. |